This unt is the info on set up of CX-3 every body uses this unit.
Chapter 1. THE MAIN FUNCTION OF CX-3
1-1 Features of CX-3
l Channels setting? 1-2 Power l Audio: Internal and external audio input. ( over 100mv) 2-1 How to set the dimming level of individual channel.
STEP-1?Pressing "CH" 2-2 How to set the dimming level of serious channels
STEP-1?Pressing "CH" 2-3 How to tune up the latest setup dimming level of channel 2-4 How to store the setup data of channel to "FADE SCENE memory" ? (This memory includes FADE SCENE1 … FADE SCENE12--etc., STEP-1?Setting a ideal dimming output level of channels
STEP-2?The dimming level of channels will be stored in one of FADE SCENE 1…FADE SCENE12 units by pressing "MASTER" + "1 … 12"(the button of VR 1 … 12) at the same time.
STEP-3?This LCD displays as follows by pressing "MASTER" + "1…12", it means the data has existed, if users press"ENTER", the previous data will be overwrited. But pressing number key"0-9", the previous data will stay on .
2-5 How to store the setup data of channels in SCENE MEMORY STEP-1?To make sure the dimming level of channels.
STEP-2?This LCD will flash the vernier by pressing "REC", it means the users can key in "SCENE NUMBER" (range:1…40) STEP-4?After pressing ENTER, this LCD display as follows, it means the previous data has existed, if users press number key "1", the previous data will be overwrited. But pressing number key "2", the previous data will stay on.
Press "CL" +"CH" at the same time, the data of channels will be deleted.
3-2 How to get into MANUAL FADE mode 3-3 lllustration of channel output 3-4 How to call out FADE SCENE 1… FADE SCENE12 by pressing VR1…VR12 STEP-2?Moving "VR1" up to 60%, the "channel 1" and channel 2 will output 60% , STEP-4?Moving VR1 up to 30%, and the same time moving VR2 and VR3 up to 100%. 3-5 How to store the value of DMX output in FADE SCENE MEMORY 3-6 How to store the value of DMX output in SCENE Memory 4-2 How to get into CHASE SCENE mode
STEP-1?Pressing "FCN" and number key "2". 4-3 Illustration of channel output
To concern with speed of renew DMX data, so CX-3 is serious limited 128 channels output at CHASE SCENE MODE.
4-4 How to call out the data of FADE SCENE 1...FADE SCENE12 by STEP-1?To make sure at CHASE SCENE MODE , and moving VR 1 … VR 12 to the bottom.
e.g. : The data of FADE SCENE 1 is stored: STEP-2?Moving VR1 up to 100% , VR2 up to 50% , and SPEED VR on location of 2 sec.
STEP-3?FADE SCENE 1 and FADE SCENE 2 will be call out in turn by programmable memories for every 2 sec.
5-2 How to get into CHANNEL CHASE mode
STEP-1?Pressing "FCN" and number key "3".
STEP-2?Pressing "ENTER"
STEP-3?To adjust an ideal dimming value of channels by moving VR 1 … VR 12 5-3 Illustration of channel output 5-4 Calling out 10 patterns which built in program by pressing number key "0…9" ? 10 patterns built in program as follows:
? : It means the output value of VR ?: It means the output value is"0"
PATTERN "1" (pressing number key "0")
ALL STEP STEP 1 PATTERN "3" (pressing number key "2")
STEP 1 PATTERN "4" (pressing number key "3")
STEP 1
STEP 1
STEP 1
STEP 1 STEP 1
STEP 1 STEP 1 Chapter 6. CROSS_A CROSS_A calling out the stored data of SCENE 1… SCENE 40 by either chaser speed from SPEED VR or moving the VR of CROSS_A up and down.
CROSS_A including 6 units of chasing programmable memories by users own setting (each unit including 99 chaser steps, each step is a data of SCENE .users can store one unit into CROSS_A VR.)
e.g. : CROSS_A MEMORY #1 is stored the data of 6 steps as follows: STEP-1?Pressing "FCN" and number key "4"
STEP-2?Pressing "ENTER" , and key in SCENE number( range 1…40) by pressing STEP-1?To confirm the data of CROSS_A MEMORY #1 … #6 , then pressing"FCN"and number key"6" STEP-3?The data of CROSS_A memory is stored into VR of CROSS_A by pressing number key "1… 6", and then pressing "ENTER" to make sure.
STEP-1? STEP-2?The DMX output of STEP 1 (SCENE 40) is 50% by moving the VR of STEP-3?To move CORSS_A VR to the top, then pull it down to 80% to make the DMX output step-1(SCENE 40) 80% and step-2(SCENE 2)20%, the maximum output is the real DMX output.
STEP-4?To Call out the data of CROSS_A memory #2 by moving VR of CROSS_A up and down according to step-2 and step-3 above. It can be operated by "SPEED" function key, the second line of LCD displays step of CROSS_ A now, after operating "AUTO CROSS_A CHASER" then pressing "SPEED" again, the function of "AUTO CROSS_A CHASER" will be canceled.
6-6 How to increase the steps of CROSS_A chaser.
Please confirm the location of CROSS_A VR is more than 0% , pressing "A" increase the steps of CROSS_A chaser and the data output of DMX.
6-7 How to cancel CROSS_A output
Please confirm the location of CROSS_A VR is 0% and the steps of CROSS_A chaser has been canceled, pressing "A" function key can cancel the steps of CROSS_A chaser and the data of CROSS_A ,
7-1 Introduction of CROSS_B 7-2 How to edit CROSS_B
STEP-1?Pressing "FCN" and number key "5"
STEP-2?Pressing "ENTER" , LCD displays as follows: STEP-4?After setting SCENE. The data can be stored to CROSS_B STEP-1?Referring section 7-2 to store data of CROSS_A to memories STEP-2?The DMX output of STEP 1 (SCENE 40) is 50% by moving the VR of STEP-3?Moving CORSS_B VR to the top, and moving it down to 70% to make 70% STEP-4?Calling out the data of CROSS_A MEMORY #2 by step-2 and step3 as Please confirm VR location of CROSS_B is more than 0%, then increasing chaser steps of CROSS_B and DMX output by preesing " B".
7-5 How to clear CROSS_B chaser output
After confirming VR location of CROSS_B is 0%, then cancel chaser steps of CROSS_B and data output by pressing "B" (under CROSS_B VR). STEP-1?The data output into DMX BUFFER by using the steps as follows:
1.To select the DMX data output of "MANUAL FADE" , "SCENE CHASE" STEP-2?Pressing "REC", then LCD displays as follows:
STEP-3?Pressing "ENTER" , the data output of DMX will be stored into the STEP-1?Pressing "SC" , LCD display as follow: 8-4 How to store the data in FADE SCENE1 …FADE SCENE12
STEP-1?The data output into DMX BUFFER by using as follows: 8-5 How to call out the data of FADE SCENE1 ..FADE SCENE12
Pressing "FCN" and number key "1" or "2" to be in a "MAMUAL FADE MODE" or "CHASE SCENE MODE", then moving VR1…VR12 to call out the data of FADE SCENE1 ..FADE SCENE12. 9-1 How to delete the the data of DMX BUFFER
STEP-1?Moving MASTER VR to the buttom (DMX output is 0%). 9-2 How to delete the the data of DMX BUFFER setting by "CH" . 9-3 How to delete the data of SCENE MEMORY output by "SC"
Calling out the data of SCENE 1 … SCENE 40 by pressing "SC" , the data was stored into the "SCENE BUFFER", If users would like to delete the data of SCENE BUFFER, the data must be setting "0" output by pressing "CL" + "SC" at the same time.
10-1 CLEAR SCENE ("FCN" + "7") STEP-1?Pressing "FCN", and key in "1" , "5", then pressing "ENTER"
DMX 1 … 512 channels can be set
l 12 units of FADE SCENE MEMORY?
(each unit can be saved 1 … 512 channels)
The data of "FADE SCENE1…FADE SCENE 12 by moving VR 1…VR12 in "MANUAL FADE" ("FCN" +"1") or "SCENE CHASE"( "FCN" + "2" ) status, users can call out.
l 40 units of SCENE MEMORY?
(each team can be saved 1 … 512channels)
The data of each SCENE 1…SCENE 40 can be called out by either"SC" functioin key or VR of CROSS_A or CROSS_B.
l 10 kinds of BUILT IN PROGRAMMABLE CHASER?
10 kinds of built in programmable chaser can be called out in "CHANNEL CHASE" mode ("FCN" + "3") status by pressing number key "0…9".
l 2 units of 512 CHANNELS DMX OUT SOCKET?
DMX output socket can offer DMX SINGNAL OUTPUT of 1 … 512 Channels.
l 1 unit of 24 CHANNELS ANALOG OUT SOCKET?
25 PIN D-TYPE connector can offer 24 channels ananlog signal (0 … 10 VDC) for dimming pack.
l Built in AUDIO DETECTION CIRCUIT?
The chaser function will be controlled by interior or exterior audio signal amplitude when users move the SPEED VR to the bottom.
l There is a DC POWER JACK( inside diameter 2F)on real pannel, for 15V/1A DC input.
l Turn on the power switch.
l The definition of DC POWER JECK: inside?-??outside?+?
1-3 Signal input / output
l DMX output?Standard DMX -512 output,
l 24 channels analog output?25 PIN, 0---10 VDC.
NOTE:
1. Please charge the battery for 24 hours before using the machine.
2. If the machine has been used, please note that the data will disappear without operating within 7 days.
Chapter 2. CHANNEL
STEP-2?Key in "CH number" by pressing number key "0 … 9")
STEP-3?Press "AT"
STEP-4?Input the dimming level of channels
STEP-5?Pressing "ENTER" to make sure..
STEP-6?Please follow the steps above to input the dimming level of channels.
STEP-2?Key in CH number
STEP-3?Pressing "-"
STEP-4?Key in the next channel number
STEP-5?Pressing "AT", then LCD will display the dimming level
STEP-6?Input the dimming level
STEP-7?Pressing "ENTER" to make sure.
STEP-8?Please follow the steps as above to input the dimming level of series channels, or refer to section 2-1.
If real status of brightness following the latest setup dimming value of channels is not ideal, users can tune it up by pressing "?" or "?" key.
total 12 units)
EXAMPLE:
"MASTER" + "1" (the button of VR 1) à It means the data is stored in FADE SCENE 1.
"MASTER" + "7" (the button of VR7) à It means the data is stored in FADE SCENE 7.
(This memory includes SCENE1 … SCENE40--etc., total 40 units.)
STEP-3?Pressing "ENTER", The data of channels will be stored in one unit of SCENE1…40 memories.
2-6 How to clear the setup data of channels
Chapter 3 MANUAL FADE
3-1 Introduction of MANUAL FADE
The main funtion of MANUAL FADE is to call out the data of
FADE SCENE 1…FADE SCENE 12 by pressing VR 1… VR12.
VR 1 = The dimming control of FADE SCENE1
VR 2 = The dimming control of FADE SCENE2
. .
VR12 = The dimming control of FADE SCENE12
STEP-1?Pressing "FCN" and number key "1".
STEP-2?Pressing "ENTER", this LCD displays as follows
STEP-3?To adjust the ideal dimming level of channels by moving
VR 1…VR 12.
Each unit of FADE SCENE can be stored the data of 1…512channels.
At manual fade mode, users can setup the channel output of FADE SCENE by pressing FUNCTION 13. There are 4 units of channel output (128, 256, 384, 512 channel ) can be selected.
STEP-1?To make sure at MANUAL FADE mode, then moving VR 1~VR12 to the bottom.
e.g. The data of FADE SCENE 1 are stored :
CHANNEL 1 = 100% , CHANNEL 2 = 100% , and the others = 0%
The data of FADE SCENE 2 are stored :
CHANNEL 3 = 50% , CHANNEL 4 = 50% , and the others =0%
The data of FADE SCENE 3 are stored :
CHANNEL 1 = 100% , CHANNEL 2 = 20%, and the others = 0%.
STEP-3?Moving "VR1" up to 20%, and the same time moving "VR2" up to 100%.
CHANNEL 1 output is 20% , CHANNEL 2 output is 20% ,
CHANNEL 3 output is 50% , CHANNEL 4 output is 50%
(e.g. CX-3 will mix the data of FADE SCENE 1 and FADE SCENE 2 )
CHANNEL 1 output is 100% , CHANNEL 2 output is 30% ,
CHANNEL 3 output is 50% , CHANNEL 4 output is 50%
(e.g. CX-3 will show maximum channel value of "FADE SCENE1" and "FADE SCENE 3", and mix the data of "FADE SCENE 2")
( This memories including FACE SCENE1 … FACE SCENE12--etc., total 12 units)
According to the setup dimming level in step-3 of section 3-4 ,then the data of channels will be stored to FADE SCENE 4 by pressing "MASTER" + "4" ( VR4).
( This memories including SCENE 1 … SCENE 40--etc., total 40 units)
According to the setup dimming level in step-3 of section 3-4 , then the data of channels will be stored to SCENE 3 by pressing "REC" and number key "3".
Chapter 4. CHASE SCENE
4-1 Introduction of CHASE SCENE
The main function of MANUAL FADE is when VR 1 … VR 12 moving up to over 5%, the data of FADE SCENE 1 … FADE SCENE 12 will be call out in turn by pressing speed of "SPEED VR".
e.g. Setting SPEED VR = 2 SEC
Moving VR 1 up to 10%
Moving VR 2 up to 20%
Moving VR 3 … VR 12 to 0%
The data of FADE SCENE 1 and FADE SCENE 2 will be call out by programmable memories every 2 sec.
STEP-2?Press "ENTER" , this LCD displays as follows:
STEP-3?To adjust a ideal dimming level of channels by moving "VR1…VR12".
pressing VR1…VR12
CHANNEL 1 = 100% , CHANNEL 2 = 100% , and the other channels = 0%
The data of FADE SCENE 2 is stored :
CHANNEL 3 = 50% , CHANNEL 4 = 50% , and the other channels = 0%
Chapter 5 CHANNEL CHASE
5-1 Introduction of CHANNEL CHASE
The main function of CHANNEL CHASE is 12 channels chaser, including 10 kinds of built in programmable memoies. Users can easily call out 10 patterns by pressing number key "0…9"
( VR1 … VR 12 = CH.1…CH.12 at channel chase mode)
VR 1 = CH. 1 … VR 12 = CH.12 at CHANNEL CHASE MODE. So VR 1 … VR 12 can just control CH.1 … 12 , If users would like to control CH13 … CH.512,Please refer as follows:
Setting the dimming level of channels by pressing "CH" function key.
( To refer chapter2)
1. Calling out the stotred data of SCENE1…SCENE40 by pressing "SC" function key.( To refer section 8-3 of chapter 8)
2. Calling out the data by moving the VR of "CROSS_A" or "CROSS_B". (This function mode is useful for CH.1 … CH.128)
To Make sure at CHANNEL CHASE MODE, users can select 10 patterns which built in program by pressing number key, and adjust VR1…VR12.
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
PATTERN "2" (pressing number key "1")
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 2
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 3
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 4
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 5
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 6
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 7
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 8
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 9
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 10
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 11
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 12
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 2
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 3
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 4
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 5
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 6
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 7
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 8
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 9
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 10
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 11
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 12
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 2
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 3
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 4
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 5
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 6
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 7
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 8
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 9
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 10
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 11
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 12
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
PATTERN "5" (preesing number key "4")
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 2
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 3
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 4
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 5
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 6
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 7
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 8
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 9
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 10
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 11
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 12
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
PATTERN "6" (pressing number key "5")
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 2
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 3
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 4
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 5
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 6
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 7
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 8
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 9
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 10
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 11
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 12
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
PATTERN "7" (pressing number key "6")
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 2
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 3
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 4
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 5
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 6
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 7
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 8
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 9
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 10
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 11
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 12
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
PATTERN "8" (preesing number key "7")
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 2
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 3
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 4
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 5
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 6
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 7
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 8
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 9
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 10
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 11
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 12
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 13
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 14
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 15
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 16
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 17
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 18
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 19
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 20
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 21
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 22
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 23
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 24
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
PATTERN "9" (pressing number key "8")
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 2
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 3
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 4
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 5
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 6
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 7
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 8
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 9
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 10
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 11
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 12
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 13
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 14
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 15
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 16
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 17
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 18
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 19
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 20
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 21
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 22
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 23
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 24
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
PATTERN "10" (pressing number key "9")
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 2
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 3
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 4
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 5
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 6
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 7
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 8
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 9
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 10
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 11
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 12
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 13
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 14
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 15
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 16
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 17
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 18
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 19
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 20
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 21
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 22
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 23
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
STEP 24
VR1 VR2 VR3 VR4 VR5 VR6 VR7 VR8 VR9 VR10 VR11 VR12
? ? ? ? ? ? ? ? ? ? ? ?
5-5 How to call out the data of DMX channelby pressing
"1 … 12" function key of VR
After pressing "1 … 12" function key of VR , the dimming level of channel 1 … 12 will output 100%.
e.g. Pressing function key "1" of VR , the dimming level of channel 1 will output 100%.
Pressing function key "7" of VR , the dimming level of channel 7 will output 100%.
6-1 Introduction of CROSS_A
To store one data of scene into CROSS_A VR.
CROSS_A VR
CROSS_A MEMORY #1
STEP DATA
1 SCENE 40
2 SCENE 2
3 SCENE 4
4 SCENE 10
5 SCENE 1
6 SCENE 4
6-2 How to edit CROSS_A
number key"0 … 9"
STEP-3?Input every steps of SCENE in turn by pressing number key "1" (1:NEXT)
And number key"2" (2:QUIT) to stop input.
STEP-4?After setting SCENE. The data can be stored in CROSS_A MEMORY #1 … #6.
STEP-5
6-3 How to store one set of 6 chaser programming on CROSS_A VR
STEP-2?Pressing "ENTER", the LCD display as follows:
6-4 How to operate CROSS_A chaser manually
Referring to SEC.6-2: To store the data of CROSS_A chaser in the memory.
Referring to SEC.6-3: To put one of CROSS_A memory #1…#6 in CROSS_A.
CROSS_A MEMORY #2
STEP DATA
1 SCENE 40
2 SCENE 2
3 SCENE 4
4 SCENE 10
CROSS_A up to 50%.
6-5 How to start the steps of Auto CROSS_A Chaser
CHAPTER 7. CROSS_B
CROSS_B can call out the stored data of SCENE 1… SCENE 40 by moving VR of CROSS_B up and down.
STEP-3?Input steps of SCENES in turn by pressing number key "1" (1:NEXT)
And number key"2" (2:QUIT) to stop input.
memories( tatal 6 units of memeories)
7-3 How to start manual CROSS_B chaser
CROSS_B
STEP DATA
1 SCENE 5
2 SCENE 10
3 SCENE 15
4 SCENE 20
CROSS_A up to 50%.
DMX output value of step-1(SCENE 5) and 30% of step-2 (SCENE 10), the bigger output value is the real DMX output value.
above.
7-4 How to increase the steps of CROSS_B chaser
Chapter 8. DISTRIBUTION OF CX-3 MEMORY
8-1 Introduction of memory
8-2 How to store the data in SCENE1 ..SCENE40
or "CHANNEL CHASE" mode.
2. DMX data output by operating "CROSS_A" or "CROSS_B".
3. Setting the data of DMX by pressing "CH" function key.
4. Calling out the data of DMX by pressing "SC" function key.
memory of SCENE 1
STEP-4?If there is data saved in SCENE 1 MEMORY already, then LCD displays as follows
8-3 How to calling out the data of SCENE1 ..SCENE40
STEP-2?To key in the number of SCENE by pressing number key "0 … 9".
STEP-3?Pressing "ENTER", to ouput the data of SCENE.1
1. To select the DMX data output of "MANUAL FADE" , "SCENE CHASE"or "CHANNEL CHASE" mode.
2. DNX data output by operating "CROSS_A" or "CROSS_B".
3. Setting the data of DMX by pressing "CH" function key.
4. Calling out the data of DMX by pressing "SC" function key.
STEP-2?Storing the data of DMX into the memories of FADE SCENE 1 … 12
OPERATION WAY MEMORY AREA
"MASTER" + "1" FADE SCENE 1 MEMORY
"MASTER" + "2" FADE SCENE 2 MEMORY
"MASTER" + "3" FADE SCENE 3 MEMORY
"MASTER" + "4" FADE SCENE 4 MEMORY
"MASTER" + "5" FADE SCENE 5 MEMORY
"MASTER" + "6" FADE SCENE 6 MEMORY
"MASTER" + "7" FADE SCENE 7 MEMORY
"MASTER" + "8" FADE SCENE 8 MEMORY
"MASTER" + "9" FADE SCENE 9 MEMORY
"MASTER" + "10" FADE SCENE 10 MEMORY
"MASTER" + "11" FADE SCENE 11 MEMORY
"MASTER" + "12" FADE SCENE 12 MEMORY
P.S. (1): "1" … "12" is the button under VR1 … VR12
(2): "MASTER" + "1" means to press "MASTER" and "1" at the same time.
CHAPTER 9 DELETE THE DATA OF DMX BUFFER
STEP-2?To delete the data of DMX BUFFER by pressing "MASTER".
Setting the data of channel by pressing "CH" , the data was stored into the "CHANNEL BUFFER", If users would like to delete the data of CHANNEL BUFFER, the data must be setting "0" output by pressing
"CL" + "CH".
Chapter 10. INTRODUCTION OF OTHER FUNCTION
Function "REC" offer an empty SCENE NUMBER for users to store data.
To clear stored data of SCENE by pressing "FNC" + "7"
10-2 FADE ON ("FCN" + "8")
Setting fade in and fade out at chaser output.
10-3 FADE OFF ("FCN" + "9")
Setting ON/OFF switching output.
10-4 To set the CHANNEL OUTPUT ("FCN" + "13")
Setting controlled channels of VR1 … VR12 at "MANUAL FADE MODE".
It can be selected 1 : 128 CH. ; 2 : 256CH. ; 3 : 384 CH.; 4 : 512 CH.
P.S. the more channels you choose, the less speed for the DMX data you get.
10-5 I/O TEST ("FCN" + "14")
Offering the hardware to test:all of the buttons, VR, LCD and LED on the panel.
10-6 PASSWORD LOCK ("FCN" + "15")
Offering "4 digits password code" to lock function key of CX-3, and prevent other people from changing the data.
STEP-2?To key in 4 digits password, and users may key in LITE-PUTER public code "6248" to avoid forgetting the password set by yourself. .
To undo the function key of "SC" , "CH" , "FCN" , "REC".
10-8 KEYIN PASSWORD ("FCN" + "17")
To key in new password, total 4 digits.
10-9 PERCENT CODE ("FCN" + "18")
The function will make the LCD displays the dimming value in percent (0…100%),
when VR1…VR12 and MASTER VR are moved.
10-10 DECIMAL CODE ("FCN" +"19")
The function will make the LCD display the dimming value in decimal code (0…256),
when VR1…VR12 and MASTER VR are moved.